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Saturday, 6 July, 2019 - 17:24

Nothing is more practical than rules to guide thinking. In this post I share the ten rules I use to think about technology and society. Personally I use them as tools to filter the hype that surrounds technology and to get to the critical questions of who benefits and loses, as well as what needs to be done to secure a more equitable society. I previously tweeted a version of these rules, and this posting responds to requests to expand them and to provide some useful links.
 

Rule 1. Technologies Are Inherently Political (Winner 1980). Langdon Winner famously argued that 'artifacts have politics' - that some technologies are "inherently political" due to inflexible features of their structure & operation. Other technologies, he argues, are political "by design," but open to flexible shaping that affects their possibilities & likely consequences. Winner provided the example of the height of the bridges to Long Island being designed...

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Top Twelve ICT4D Conferences of 2013

Top Twelve ICT4D Conferences of 2013:
 
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Digital Mapping as a Tool for Social Transformation

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Humans have an annoying habit of resisting change and refusing to conform to the often rigid requirements of a database ontology or software application.

 

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Recent initiatives have dramatically increased the range of previously “closed” data being made “open” by the government, including data sets on travel, weather and healthcare.

What Computers Can’t Do

Sorry to rain on your parade, but computers can’t transform education any more than social media can depose dictators.

Computer Aid Milestone

Last week the not-for-profit agency Computer Aid International celebrated providing its 200,000th computer to education and health organisations working in 112 countries worldwide (including the UK).

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